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How I Raised $120,000 with Crowdfunding

I thought about building Realmac's next product the way we always do. Spend 6 to 18 months building an app in secret while using the revenue from our other products to keep the company going. Ship it once it’s perfect, then prey to the gods that people buy it so we can stay in business. Rinse and repeat.

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WWDC Guide for Indies, 2015 Edition

The first year I went to WWDC they had early bird pricing. Apple offered tickets at a discounted rate to try and encourage developers to attend. That was pre-iPhone, way back in June 2007. A lot has changed since then. WWDC has become so popular that you now enter into a lottery system just for the chance to buy a ticket.

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Product Revenue Snapshot

There's been a fair amount of talk lately about whether it's still sustainable to be an indie developer. The short answer is yes, but that doesn't mean it's easy. I think most developers will agree it's now harder than ever to make a living on the App Store.

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How to Photograph and Retouch iPhone Mockups

Lifestyle photography in app marketing is often overlooked and that's a real shame. Using great photography can help give a lot of context on how and where an app is supposed to be used, not to mention the aspirational aspect to it all. For example, a running app would be much more inspiring if it were seen in a joggers hand as opposed to a screenshot on a white background.

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